I run with some other people are game. Itsd opensource so we have tons of half silly code. Thats also the reason to one of our problems.
When a player moves between two sectors a script processes move it also processes if he are hit by mines in the sector he moves into.
if he is hit the script redirects to another that process the participants and then redirect him to a final page where he gets damaged and only at the FINAL page we actually display anything at the user eg send HTTP headers.
Now the clever players have discovered a way to cancel that. They just fast load/click upon another page.. while the script processes at server.
That cancels the redirection so they might get hit but the damage is never processed.
We have tried ignore_user_abort(true) but it dosent seem to work or do the trick.
So my question is
What needs to be set for this to work
Can it work at all?