Thanks for the code guys.
I am out of time for today so I will have to wait until tomorrow to see if your code works better than the one I have been working on. It works, but could be better.
<HTML><HEAD>
<SCRIPT>
var img0 = new Image( 600, 225 );
img0.src = "image1.jpg";
var img1 = new Image( 600, 225 );
img1.src = "image2.jpg";
var img2 = new Image( 600, 225 );
img2.src = "image3.jpg";
var img3 = new Image( 600, 225 );
img3.src = "image4.jpg";
var i = 0;
var nbImg = 4; // change to the number of different images you have
function animate() {
document.images[0].src = eval("img" + i ).src;
i++;
if (i == nbImg) i=0;
junk = setTimeout("animate();", 500); // in milliseconds
}
</SCRIPT>
</HEAD><BODY onLoad="animate();">
<IMG src="" width=600 height=225>
</BODY></HTML>